Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Jeremy Fitget discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Jeremy Fitget's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Jeremy Fitget run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
37 |
Jeremy Fitget is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
37 |
Entered Merchant Academy with the Business curriculum. |
6 |
38 |
Suffered a deep tragedy. |
6 |
38 |
Dropped out of the merchant academy. |
7 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Entertainer (Artist). |
7 |
40 |
Refused to criticise a questionable political leader on Jeremy Fitget's homeworld. |
7 |
42 |
Promoted to Entertainer (Artist) rank 1. |
8 |
42 |
Voluntarily left Artist |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
A notable academic consults with Jeremy Fitget about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Voluntarily left Missionary/Humanitarian |
9 |
46 |
Retired. |
9 |
47 |
Good fortune. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |