Retired Experienced Broker John Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 65 M 1 (-2) 4 (-1) 1 (-2) 5 (-1) 8 (0) 9 (1)141589
Lively step, Artless, Ignorant
 
Skills
Advocate 1
Astrogation 0
Athletics 0
Broker 4
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Gunner 0
Mechanic 0
Medic 0
Persuade 1
Pilot (Spacecraft) 1
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Drifter Wanderer 03
Scout Surveyor 02
Merchant Broker Experienced Broker44
Believer Mainstream Believer Initiate13
 
Name Type Affinity Enmity Power Influence Species
Rupert Connor Ally 4 0 0 0 Ronnin (M/28)
Relationship altered.
Brennan Enright Ally 1 0 0 1 Ayansh'i (M/86)
Raul Vasquez Rival 1 1 2 3 Suerrat (M/28)
Raul Vasquez gained power at the expense of a third party who now blames the character.
Vergie Reid Enemy 0 2 0 3 Ayansh'i (F/38)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 19 Became a Drifter (Wanderer).
2 22 Attacked by enemies that John Hand easily defeat.
2 22 Gain Enemy if John Hand don't already have one.
2 23 Forced to muster out.
3 23 Failed to qualify for Broker (Merchant).
3 23 Submitted to the draft.
3 23 Became a Scout (Surveyor).
3 27 Birth or Death involving a family member or close friend.
4 27 Continued as Scout (Surveyor).
4 29 When dealing with an alien race, John Hand botch an opportunity to gather extra intelligence about them.
4 29 Psychologically damaged by John Hand's time in the scouts.
5 31 Voluntarily left Surveyor
5 31 Failed to qualify for Artist (Entertainer).
5 31 Returned to Drifter (Wanderer).
5 34 Find an Alien Artifact.
6 35 Continued as Drifter (Wanderer).
6 37 Betrayed by a friend. One of John Hand's Contacts or Allies betrays John Hand, ending John Hand's career. That Contact or Ally becomes a Rival or Enemy.
7 37 Became a Merchant (Broker).
7 39 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 41 Promoted to Merchant (Broker) rank 1.
8 41 Continued as Merchant (Broker).
8 42 Risk John Hand's fortune on a possibility lucrative deal and win.
8 45 Promoted to Merchant (Broker) rank 2.
9 45 Aging Crisis. Owe 10,000 for medical bills.
9 45 Retired at age 45.
9 45 Continued as Merchant (Broker).
9 48 Injured. Fully recovered. Owe 2,500 for medical bills.
9 49 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
10 49 Continued as Merchant (Broker).
10 51 Moved to a new world.
10 53 Promoted to Merchant (Broker) rank 4.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Voluntarily left Broker
11 53 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 56 John Hand secretly provide religious rites for a dying leader or noble, although they do not share John Hand's faith. Gain an Ally in the family and a Rival who disagrees with John Hand's choice.
11 57 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Continued as Believer (Mainstream Believer).
12 59 A notable academic consults with John Hand about a publication or documentary he is working on. Gain a Contact in academia.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Continued as Believer (Mainstream Believer).
13 65 Someone more charismatic but less devout than John Hand has become John Hand's superior.
14 65 Aging Crisis. Owe 60,000 for medical bills.
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