Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Attacked by enemies that John Hand easily defeat. |
2 |
22 |
Gain Enemy if John Hand don't already have one. |
2 |
23 |
Forced to muster out. |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Birth or Death involving a family member or close friend. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
29 |
When dealing with an alien race, John Hand botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Psychologically damaged by John Hand's time in the scouts. |
5 |
31 |
Voluntarily left Surveyor |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
34 |
Find an Alien Artifact. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of John Hand's Contacts or Allies betrays John Hand, ending John Hand's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Merchant (Broker). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Risk John Hand's fortune on a possibility lucrative deal and win. |
8 |
45 |
Promoted to Merchant (Broker) rank 2. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
48 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
49 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
51 |
Moved to a new world. |
10 |
53 |
Promoted to Merchant (Broker) rank 4. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Voluntarily left Broker |
11 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
John Hand secretly provide religious rites for a dying leader or noble, although they do not share John Hand's faith. Gain an Ally in the family and a Rival who disagrees with John Hand's choice. |
11 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Continued as Believer (Mainstream Believer). |
12 |
59 |
A notable academic consults with John Hand about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Someone more charismatic but less devout than John Hand has become John Hand's superior. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |