Retired Field Agent John Jacobs  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 65 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 6 (0)111646
Brave, Accomplished
 
Skills
Art (Creative) 0
Astrogation 0
Broker 1
Deception 1
Diplomat 1
Electronics (Sensors) 1
Flyer (Grav) 1
Flyer (Wing) 1
Gun Combat 0
Investigate 1
Mechanic 0
Melee (Grapple) 1
Persuade 3
Pilot 0
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout23
Agent Intelligence Field Agent22
Merchant Broker 23
Drifter Scavenger 02
Believer Holy Warrior Hopeful-12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Alan Ornery Enemy 0 3 1 0 Ronnin (M/10)
Mathew Berry Rival 1 0 1 4 Geonee (M/23)
Mathew Berry has had an unexpected run of good fortune lately.
Wendell Barnett Rival 1 0 2 1 Yilean (M/27)
Elijah Soto Ally 2 0 5 2 Yilean (M/35)
Jannie Gillis Contact 3 1 2 4 Yilean (F/57)
Carmela Stewart Enemy 0 1 0 1 Yilean (F/17)
Jessie Fletcher Rival 1 2 0 0 Yilean (F/24)
Jessie Fletcher fell on hard times.
Lon Barrett Rival 0 1 0 1 Yilean (M/44)
Genie Maltby Enemy 1 3 4 1 Humaniti (F/11)
Relationship becomes more intense. Rival becomes an enemy.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 John Jacobs's scout ship is one of the first on the scene to rescue the survivors of a disaster but John Jacobs fail to help. Gain an Enemy.
1 22 John Jacobs inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 23 Spend several years jumping from world to world in John Jacobs's scout ship.
2 26 Promoted to Scout (Surveyor) rank 2.
3 26 Continued as Scout (Surveyor).
3 27 John Jacobs inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 27 Became a Agent (Intelligence).
4 29 Advanced training in a specialist field.
4 31 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 31 Continued as Agent (Intelligence).
5 32 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 35 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
6 35 Voluntarily left Intelligence
6 35 Became a Merchant (Broker).
6 39 A good deal ensures John Jacobs is living the high life for a few years.
6 39 Promoted to Merchant (Broker) rank 1.
7 39 Continued as Merchant (Broker).
7 40 Make an unexpected connection outside John Jacobs's normal circles. Gain a Contact.
7 43 Promoted to Merchant (Broker) rank 2.
8 43 Continued as Merchant (Broker).
8 46 John Jacobs's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 46 Failed to qualify for Performer (Entertainer).
9 46 Became a Drifter (Scavenger).
9 50 Attempted a risky adventure and was wildly successful.
10 50 Continued as Drifter (Scavenger).
10 52 John Jacobs do not know what happened to John Jacobs. There is a gap in John Jacobs's memory.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Retired at age 52.
11 52 Became a Believer (Holy Warrior) with the new title Hopeful.
11 53 John Jacobs is caught in the periphery of a scandal.
11 53 Demoted to Believer (Holy Warrior) rank -1.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Believer (Holy Warrior).
12 58 John Jacobs come into conflict with a splinter group John Jacobs's own religion which maintains John Jacobs's version is the wrong one. Gain 1 Rivals.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Retired.
13 62 Birth or Death involving a family member or close friend.
14 62 Aging Crisis. Owe 30,000 for medical bills.
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