Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Gain Enemy if John Maiden don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Drafted into Line/Crew |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
32 |
Voluntarily left Line/Crew |
5 |
32 |
Became a Merchant (Broker). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Given advanced training in a specialist field |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
John Maiden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
51 |
Attempted a risky adventure and was wildly successful. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
53 |
Good fortune |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Continued as Drifter (Barbarian). |
11 |
59 |
Drafted into Courier |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Became a Scout (Courier). |
12 |
63 |
Spend several years jumping from world to world in John Maiden's scout ship. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |