Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
3 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
23 |
A notable academic consults with Jorge Hand about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
25 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
25 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Jorge Hand aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
29 |
Became a Scout (Courier). |
5 |
33 |
Jorge Hand's ship is damaged, and Jorge Hand have to hitch-hike Jorge Hand's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Jorge Hand do not know what happened to Jorge Hand. There is a gap in Jorge Hand's memory. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Survived a risky adventure but gained nothing. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
48 |
Attempted a risky adventure and was wildly successful. |
9 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
50 |
Betrayed by a friend. One of Jorge Hand's Contacts or Allies betrays Jorge Hand, ending Jorge Hand's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Failed to qualify for Merchant Academy. |
11 |
50 |
Returned to Drifter (Scavenger). |
11 |
53 |
Betrayed by a friend. One of Jorge Hand's Contacts or Allies betrays Jorge Hand, ending Jorge Hand's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
53 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Voluntarily left Mainstream Believer |
13 |
57 |
Retired. |
13 |
59 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |