Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lenard Parker do not know what happened to Lenard Parker. There is a gap in Lenard Parker's memory. |
2 |
19 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
A new romantic starts. Gain an Ally. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Befriended by a senior agent. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
6 |
32 |
Continued as Marine (Ground Assault). |
6 |
33 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
7 |
33 |
Failed to qualify for Explorer (Scout). |
7 |
33 |
Switched to Drifter (Scavenger). |
7 |
37 |
Contact with Government. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
39 |
Severely injured. Owe 12,500 for medical bills. |
9 |
39 |
Became a Scout (Explorer). |
9 |
43 |
Lenard Parker's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
43 |
Continued as Scout (Explorer). |
10 |
46 |
Lenard Parker have no idea what happened to Lenard Parker – they found Lenard Parker's ship drifting on the fringes of friendly space. |
11 |
46 |
Returned to Drifter (Barbarian). |
11 |
50 |
Spend time with an alien race. Gain a contact. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Continued as Drifter (Barbarian). |
12 |
51 |
Lenard Parker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
51 |
Retired. |
13 |
54 |
Gained a contact. |
14 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
60 |
Good fortune. |
16 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |