Retired Junior Project Worker Linwood Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 65 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 1 (-2)111761
Energetic
 
Skills
Admin 0
Advocate 1
Athletics (Strength) 1
Broker 1
Deception 1
Diplomat 1
Drive (Track) 1
Electronics (Sensors) 1
Investigate 0
Medic 4
Persuade 1
Science (Physical Sciences/Chemistry) 1
Science (Space Sciences/Cosmology) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 24
Scholar Scientist 11
Believer Holy Warrior Hopeful02
Drifter Scavenger 01
Merchant Broker 12
Believer Missionary/Humanitarian Junior Project Worker03
 
Name Type Affinity Enmity Power Influence Species
Todd Bent Ally 3 0 6 6 Trexen (M/47)
Fredrick Snyder Enemy 0 4 4 4 Trexen (M/36)
Herbert Phillips Rival 1 2 3 1 Hanen (M/47)
Herbert Phillips is a member of an organisation which holds a generally opposite view of the Traveller.
Doc Commins Enemy 0 1 1 0 Murrissi (M/41)
Doc Commins gained power at the expense of a third party who now blames the character.
Mart Carlson Ally 1 0 1 1 Trexen (M/58)
Winfred Hansen Rival 1 0 2 4 Trexen (M/31)
Alan Pierce Enemy 0 3 1 5 Trexen (M/67)
 
Term Age History
1 18 Became a Scholar (Physician).
1 20 Work for an eccentric but brilliant mentor, who becomes an Ally.
1 22 Promoted to Scholar (Physician) rank 1.
2 22 Continued as Scholar (Physician).
2 24 Make a breakthrough in Linwood Sim's field.
3 26 Attempted to change assignments.
3 26 Switched to Scholar (Scientist) with previous rank.
3 27 Caught cheating in some fashion, advancing Linwood Sim's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3 27 A disaster or war strikes.
3 27 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 27 The planetary government interferes with Linwood Sim's research for political or religious reasons. Linwood Sim continue working openly and gain an Enemy.
3 27 Gain an Enemy
4 30 Attempted to change assignments.
4 30 Returned to Scholar (Physician).
4 34 Good fortune
4 34 Promoted to Scholar (Physician) rank 2.
5 34 Continued as Scholar (Physician).
5 36 A disaster leaves several injured, and others blame Linwood Sim, forcing Linwood Sim to leave Linwood Sim's career. Gain a Rival.
5 36 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 36 Became a Believer (Holy Warrior) with the new title Hopeful.
6 38 Linwood Sim faith is shaken.
7 40 Continued as Believer (Holy Warrior).
7 44 Linwood Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 44 Failed to qualify for Field Researcher (Scholar).
8 44 Became a Drifter (Scavenger).
8 48 Scarred. Owe 2,500 for medical bills.
9 48 Became a Merchant (Broker).
9 52 Linwood Sim's business or ship thrives.
9 52 Forced to continue current assignment.
9 52 Promoted to Merchant (Broker) rank 1.
10 52 Aging Crisis. Owe 40,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Merchant (Broker).
10 53 A series of bad deals and decisions force Linwood Sim into bankruptcy. Linwood Sim salvages what Linwood Sim can.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Someone more charismatic but less devout than Linwood Sim has become Linwood Sim's superior.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Continued as Believer (Missionary/Humanitarian).
12 61 Linwood Sim secretly provide religious rites for a dying leader or noble, although they do not share Linwood Sim's faith. Gain an Ally in the family and a Rival who disagrees with Linwood Sim's choice.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 65 A notable academic consults with Linwood Sim about a publication or documentary he is working on. Gain a Contact in academia.
13 65 Forced to muster out.
14 65 Aging Crisis. Owe 40,000 for medical bills.
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