Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Risk Marc McLean's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A good deal ensures Marc McLean is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
A series of bad deals and decisions force Marc McLean into bankruptcy. Marc McLean salvages what Marc McLean can. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
31 |
Gained a contact. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Ground Assault (Marine). |
5 |
32 |
Continued as Marine (Marine Support). |
5 |
33 |
Advanced training in a specialist field |
5 |
36 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
6 |
36 |
Voluntarily left Marine Support |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
A good deal ensures Marc McLean is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Marc McLean's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Voluntarily left Merchant Marine |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Marc McLean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Marc McLean come into conflict with a splinter group Marc McLean's own religion which maintains Marc McLean's version is the wrong one. Gain 2 Rivals. |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Marc McLean's Contacts or Allies betrays Marc McLean, ending Marc McLean's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Opponents of Marc McLean's belief system ambush Marc McLean. |
11 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
55 |
Switched to Drifter (Barbarian). |
12 |
58 |
Severely injured. Owe 7,500 for medical bills. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
62 |
Someone more charismatic but less devout than Marc McLean has become Marc McLean's superior. |
13 |
62 |
Forced to continue current assignment. |
13 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |