Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Marvin Cameron is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Survived a risky adventure but gained nothing. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Amnesia. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 5. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Attacked by enemies that Marvin Cameron easily defeat. |
7 |
45 |
Gain Enemy if Marvin Cameron don't already have one. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 6. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Became a Merchant (Broker). |
9 |
47 |
Gained a contact. |
9 |
50 |
Promoted to Merchant (Broker) rank 1. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
51 |
Make an unexpected connection outside Marvin Cameron's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Broker) rank 2. |
11 |
54 |
Continued as Merchant (Broker). |
11 |
55 |
Embroiled in legal trouble. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Became a Prisoner (Inmate). |
12 |
62 |
Parole hearing. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired at age 62. |