Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Moved to a new world. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Law Enforcement (Agent). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Continued as Drifter (Barbarian). |
3 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
34 |
Opponents of Mathew Habborlain's belief system ambush Mathew Habborlain. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
38 |
Suffer from a life-threatening illness. |
6 |
38 |
Became a Scout (Courier). |
6 |
40 |
When dealing with an alien race, Mathew Habborlain botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Mathew Habborlain have no idea what happened to Mathew Habborlain – they found Mathew Habborlain's ship drifting on the fringes of friendly space. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Mathew Habborlain's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mathew Habborlain fail to help. Gain an Enemy. |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Returned to Believer (Holy Warrior). |
8 |
50 |
Mathew Habborlain refused an offer of inducements to betray Mathew Habborlain's faith. Gain 6 enemies. |
9 |
50 |
Continued as Believer (Holy Warrior). |
9 |
54 |
Mathew Habborlain have been following false teachings! |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
Good fortune. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |