Retired Lay Person Mathew Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 65 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 3 (-1)111363
Broad-minded, Thorough
 
Skills
Advocate 1
Broker 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Persuade 2
Pilot (Small Craft) 1
Profession (Spacer/Belter) 1
Profession (Worker/Religion) 1
Profession (Hostile Environment/Underwater) 1
Science (Social Sciences) 0
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Broker 14
Drifter Wanderer 12
Agent Law Enforcement Rookie01
Drifter Scavenger 23
Believer Mainstream Believer Lay Person04
 
Name Type Affinity Enmity Power Influence Species
Jamie Weakman Contact 3 1 5 0 Answerin (M/64)
Jamie Weakman has negatively life-changing event.
Louvenia Stanley Contact 1 1 0 5 Cassilldan (F/32)
Louvenia Stanley’s relationships have begun to affect the character.
Georgianna Ronald Ally 4 0 0 3 Thaggeshi (F/49)
Georgianna Ronald has had an unexpected run of good fortune lately.
Guss Jennings Enemy 0 3 3 2 Answerin (M/31)
Bertha Duncan Enemy 0 1 1 5 Luriani (F/22)
Tristan Porter Enemy 0 2 5 0 Solomani, Imperium (M/60)
Tristan Porter is a member of an organisation which holds a generally opposite view of the Traveller.
Maye Herrera Enemy 0 4 0 0 Answerin (F/28)
Bertie Chambers Enemy 0 4 2 2 Answerin (F/67)
Reid Parker Ally 1 0 1 3 Answerin (M/42)
Relationship redefined. Enemy becomes an ally.
Vena Hislop Enemy 0 2 1 5 Zhodani, Imperium (F/27)
Theodore Taylor Enemy 0 1 1 0 Darmine (M/52)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Make an unexpected connection outside Mathew Rule's normal circles. Gain a Contact.
2 22 Continued as Merchant (Broker).
2 23 Make an unexpected connection outside Mathew Rule's normal circles. Gain a Contact.
3 26 Continued as Merchant (Broker).
3 27 Befriend a useful ally in one sphere. Gain an Ally.
3 30 Promoted to Merchant (Broker) rank 1.
4 30 Continued as Merchant (Broker).
4 31 Mathew Rule's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 31 Became a Drifter (Wanderer).
5 33 Contact with Government.
5 35 Promoted to Drifter (Wanderer) rank 1.
6 35 Continued as Drifter (Wanderer).
6 36 Suffer from a life-threatening illness.
7 36 Failed to qualify for Courier (Scout).
7 36 Submitted to the draft.
7 36 Became a Agent (Law Enforcement) with the new title Rookie.
7 37 Mathew Rule's work ends up coming home with Mathew Rule, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 37 Switched to Drifter (Scavenger).
8 41 Find valuable salvage.
8 41 Promoted to Drifter (Scavenger) rank 1.
9 41 Continued as Drifter (Scavenger).
9 42 Attempted a risky adventure and was wildly successful.
9 45 Promoted to Drifter (Scavenger) rank 2.
10 45 Aging Crisis. Owe 20,000 for medical bills.
10 45 Retired at age 45.
10 45 Continued as Drifter (Scavenger).
10 47 Mathew Rule do not know what happened to Mathew Rule. There is a gap in Mathew Rule's memory.
11 47 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 50 Mathew Rule retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 51 Aging Crisis. Owe 40,000 for medical bills.
12 51 Continued as Believer (Mainstream Believer).
12 54 Mathew Rule refused an offer of inducements to betray Mathew Rule's faith. Gain 4 enemies.
13 55 Aging Crisis. Owe 10,000 for medical bills.
13 55 Continued as Believer (Mainstream Believer).
13 59 Mathew Rule refused an offer of inducements to betray Mathew Rule's faith. Gain 3 enemies.
14 59 Aging Crisis. Owe 60,000 for medical bills.
14 59 Continued as Believer (Mainstream Believer).
14 62 Mathew Rule is chosen to represent Mathew Rule's faith in a vid show or other highly public forum.
15 63 Aging Crisis. Owe 20,000 for medical bills.
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