Retired Team Leader Maude Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 65 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 3 (-1)111693
Impartial
 
Skills
Admin 0
Carouse 1
Deception 0
Diplomat 1
Electronics (Comms) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Jack-of-All-Trades 2
Language 0
Leadership 1
Mechanic 0
Medic 1
Melee (Fencing) 0
Persuade 0
Pilot (Small Craft) 1
Profession (Worker) 0
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader23
Scout Courier 01
Agent Law Enforcement Rookie01
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Lay Person04
Retired 01
 
EducationGraduated
School of Hard Knocks Failed
 
Name Type Affinity Enmity Power Influence Species
Wilmer Bell Rival 1 1 1 2 Darrian, Imperium (M/69)
Doyle Lobb Enemy 0 3 2 1 Zhodani, Imperium (M/77)
Doyle Lobb is a member of an organisation which holds a generally opposite view of the Traveller.
Wilbert Read Enemy 0 4 1 2 Sydite (M/22)
Hubert Morrissy Contact 2 1 0 1 Sydite (M/14)
 
Term Age History
1 18 Entered the school of hard knocks.
1 19 Suffered a deep tragedy.
1 22 Failed in the school of hard knocks.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 26 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 26 Continued as Believer (Missionary/Humanitarian).
3 28 Maude Mathew accepted an offer of inducements to betray Maude Mathew's faith. Gain 160,000 in cash.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
4 30 Became a Scout (Courier).
4 31 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 31 Failed to qualify for Thief (Rogue).
5 31 Submitted to the draft.
5 31 Became a Agent (Law Enforcement) with the new title Rookie.
5 33 Refused a deal with criminal or other figure under investigation. Gain an Enemy
6 33 Failed to qualify for Performer (Entertainer).
6 33 Became a Drifter (Scavenger).
6 37 Maude Mathew do not know what happened to Maude Mathew. There is a gap in Maude Mathew's memory.
7 37 Returned to Believer (Missionary/Humanitarian).
7 41 Opponents of Maude Mathew's belief system ambush Maude Mathew.
7 41 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 44 A sudden war destroys Maude Mathew's trade routes and contacts, forcing Maude Mathew to flee that region of space.
8 44 Gain rebels as Enemy
9 44 Switched to Believer (Mainstream Believer) with the new title Lay Person.
9 46 Maude Mathew retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 48 Continued as Believer (Mainstream Believer).
10 51 Maude Mathew retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Believer (Mainstream Believer).
11 55 Someone more charismatic but less devout than Maude Mathew has become Maude Mathew's superior.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Continued as Believer (Mainstream Believer).
12 59 Opponents of Maude Mathew's belief system ambush Maude Mathew.
12 59 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Retired.
13 61 Gained a contact.
14 63 Aging Crisis. Owe 60,000 for medical bills.
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