Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
May Brown spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 4. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
38 |
Promoted to Rogue (Enforcer) rank 5. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
42 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
7 |
42 |
Failed to qualify for Army Support (Army). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside May Brown's normal circles. Gain a Contact. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Citizen (Corporate). |
10 |
58 |
A revolution, attack or other unusual event throws May Brown's life into chaos, forcing May Brown to leave the planet. |
11 |
58 |
Failed to qualify for Physician (Scholar). |
11 |
58 |
Became a Drifter (Wanderer). |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |