Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Refuse to abuse Maynard Rule's position for profit. |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
Maynard Rule is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
35 |
Gained a contact. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
40 |
Became a Agent (Intelligence). |
8 |
44 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
44 |
Switched to Citizen (Worker). |
9 |
46 |
Advanced training in a specialist field. |
10 |
48 |
Continued as Citizen (Worker). |
10 |
52 |
Good fortune |
11 |
52 |
Continued as Citizen (Worker). |
11 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
56 |
Became a Drifter (Scavenger). |
12 |
59 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
61 |
Maynard Rule retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |