Retired Field Agent Melvin Burns  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 65 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)111755
Adorable, Noisy
 
Skills
Art (Creative) 0
Athletics 0
Carouse 2
Deception 1
Drive 0
Electronics (Computers) 2
Flyer (Ornithopter) 1
Gun Combat 0
Gunner 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 3
Melee (Fencing) 1
Persuade 3
Pilot (Small Craft) 2
Profession (Worker/Religion) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 3rd class23
Agent Corporate Agent Field Agent23
Believer Missionary/Humanitarian Project Worker15
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Uthgaeue Fikhgao Duksgvan Enemy 0 2 2 2 Vargr, Imperium (M/63)
Uthgaeue Fikhgao Duksgvan gains in power and influence.
Willa Griffiths Contact 0 1 0 1 Swanfeh (F/43)
Willa Griffiths loses some of their power base.
Charley Laroche Contact 1 1 2 0 Swanfeh (M/33)
Charley Laroche gained power at the expense of a third party who now blames the character.
Elwin Connell Ally 1 0 3 4 Sylean (M/61)
Era Graham Rival 0 1 3 1 Swanfeh (F/75)
Era Graham has had an unexpected run of good fortune lately.
Corrine Garrett Rival 0 2 4 6 Swanfeh (F/89)
Corrine Garrett gains in influence.
Tim Waddell Enemy 0 0 1 1 Ayansh'i (M/81)
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Vessel participates in a notable military engagement.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Flight (Navy).
2 22 Continued as Navy (Line/Crew).
2 25 Commanding officer takes an interest in Melvin Burns's career.
2 26 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Line/Crew).
3 30 Special assignment or duty on board ship.
4 30 Voluntarily left Line/Crew
4 30 Became a Agent (Corporate Agent).
4 32 An investigation takes on a dangerous turn.
4 32 Life ruined by a criminal gang. Gain the gang as an Enemy
4 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 34 Continued as Agent (Corporate Agent).
5 37 Established a network of contacts. Gain 2 contacts.
5 38 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
6 38 Continued as Agent (Corporate Agent).
6 41 Melvin Burns's work ends up coming home with Melvin Burns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 41 Aging Crisis. Owe 20,000 for medical bills.
7 41 Retired at age 41.
7 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 44 Melvin Burns secretly provide religious rites for a dying leader or noble, although they do not share Melvin Burns's faith. Gain an Ally in the family and a Rival who disagrees with Melvin Burns's choice.
8 45 Continued as Believer (Missionary/Humanitarian).
8 48 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 49 Aging Crisis. Owe 40,000 for medical bills.
9 49 Continued as Believer (Missionary/Humanitarian).
9 52 Severely injured. Fully recovered. Owe 10,000 for medical bills.
10 53 Aging Crisis. Owe 10,000 for medical bills.
10 53 Continued as Believer (Missionary/Humanitarian).
10 56 A notable academic consults with Melvin Burns about a publication or documentary he is working on. Gain a Contact in academia.
10 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 57 Aging Crisis. Owe 20,000 for medical bills.
11 57 Continued as Believer (Missionary/Humanitarian).
11 59 Melvin Burns is sent to a new community or parish to preach The Word among the poor.
11 61 Forced to muster out.
12 61 Aging Crisis. Owe 60,000 for medical bills.
12 61 Retired.
12 64 Good fortune.
13 65 Aging Crisis. Owe 10,000 for medical bills.
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