Retired Captain Merl Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 65 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 5 (-1)1118A5
Inhibited, Terrified, Haughty
 
Skills
Admin 0
Animals 0
Art (Performing) 0
Athletics 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Turret) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Leadership 2
Mechanic 1
Medic 1
Melee (Blade) 1
Profession (Worker/Religion) 1
Recon 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Captain2 / 01
Army Cavalry Captain2 / 01
Agent Intelligence 01
Navy Flight Crewman01
Drifter Wanderer 14
Drifter Barbarian 02
Believer Missionary/Humanitarian Project Leader33
 
Name Type Affinity Enmity Power Influence Species
Alice Curtis Enemy 2 1 4 0 Suerrat (M/63)
Relationship becomes more intense. Rival becomes an enemy.
Will Miller Ally 5 0 0 6 Suerrat (M/89)
Will Miller has had an unexpected run of good fortune lately.
Will Miller gained influence with the character’s assistance.
Will Miller gains in influence.
Isaiah Ward Ally 3 0 1 2 Ronnin (M/80)
Frieda Langhorne Rival 1 3 1 6 Luriani (F/52)
An incident occured.
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 22 Display heroism in battle.
1 22 Commissioned in Army (Army Support) with the new title Lieutenant.
1 22 Promoted to Army (Army Support) officer rank 2 with the new title Captain.
2 22 Attempted to change assignments.
2 22 Switched to Army (Cavalry) with previous rank.
2 24 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
3 24 Became a Agent (Intelligence).
3 27 Hard times caused by a lack of interstellar trade costs Merl Knight's job.
4 27 Became a Navy (Flight) with the new title Crewman.
4 30 Merl Knight is blamed for an accident that causes the death of several crew members. Merl Knight's guilt drives Merl Knight to excel.
5 30 Failed to qualify for Field Researcher (Scholar).
5 30 Became a Drifter (Wanderer).
5 34 Attacked by enemies and injured.
5 34 Injured.
5 34 Gain Enemy if Merl Knight don't already have one.
6 34 Continued as Drifter (Wanderer).
6 37 Attacked by enemies that Merl Knight easily defeat.
6 37 Gain Enemy if Merl Knight don't already have one.
7 38 Continued as Drifter (Wanderer).
7 40 A romantic relationship ends badly. Gain a Rival or Enemy.
7 42 Promoted to Drifter (Wanderer) rank 1.
8 42 Continued as Drifter (Wanderer).
8 46 Scarred. Owe 2,500 for medical bills.
9 46 Failed to qualify for Merchant Academy.
9 46 Switched to Drifter (Barbarian).
9 48 A new romantic starts. Gain an Ally.
10 50 Continued as Drifter (Barbarian).
10 53 Merl Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Retired at age 53.
11 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Merl Knight secretly provide religious rites for a dying leader or noble, although they do not share Merl Knight's faith. Gain an Ally in the family and a Rival who disagrees with Merl Knight's choice.
11 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Continued as Believer (Missionary/Humanitarian).
12 59 Merl Knight refuse to secretly provide religious rites for a dying leader or noble, because they do not share Merl Knight's faith.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 65 Merl Knight retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 65 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
14 65 Aging Crisis. Owe 60,000 for medical bills.
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