Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Display heroism in battle. |
1 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
24 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Merl Knight's job. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Merl Knight is blamed for an accident that causes the death of several crew members. Merl Knight's guilt drives Merl Knight to excel. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Injured. |
5 |
34 |
Gain Enemy if Merl Knight don't already have one. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Attacked by enemies that Merl Knight easily defeat. |
6 |
37 |
Gain Enemy if Merl Knight don't already have one. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Scarred. Owe 2,500 for medical bills. |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
53 |
Merl Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Merl Knight secretly provide religious rites for a dying leader or noble, although they do not share Merl Knight's faith. Gain an Ally in the family and a Rival who disagrees with Merl Knight's choice. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Merl Knight refuse to secretly provide religious rites for a dying leader or noble, because they do not share Merl Knight's faith. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Merl Knight retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |