Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Merrill Walker accepted an offer of inducements to betray Merrill Walker's faith. Gain 20,000 in cash. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Merrill Walker do not know what happened to Merrill Walker. There is a gap in Merrill Walker's memory. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
32 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Attacked by enemies that Merrill Walker easily defeat. |
6 |
37 |
Gain Enemy if Merrill Walker don't already have one. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Switched to Citizen (Worker). |
8 |
41 |
Advanced training in a specialist field. |
8 |
44 |
Promoted to Citizen (Worker) rank 1. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
48 |
Spent time maintaining and using heavy vehicles. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Continued as Citizen (Worker). |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
52 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Citizen (Worker). |
11 |
55 |
Advanced training in a specialist field. |
11 |
56 |
Forced to continue current assignment. |
11 |
56 |
Promoted to Citizen (Worker) rank 3. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Citizen (Worker). |
12 |
59 |
Merrill Walker's business expands, Merrill Walker's corporation grows, or the colony thrives. |
12 |
60 |
Forced to continue current assignment. |
12 |
60 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Citizen (Worker). |
13 |
61 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
65 |
A notable academic consults with Merrill Walker about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |