Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Miller McKee foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Vessel participates in a notable military engagement. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Gained a contact. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Refuse to abuse Miller McKee's position for profit. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
7 |
42 |
Voluntarily left Engineer/Gunner |
7 |
42 |
Entered Merchant Academy with the Business curriculum. |
7 |
44 |
Suffered a deep tragedy. |
7 |
44 |
Dropped out of the merchant academy. |
8 |
44 |
Voluntarily left Engineer/Gunner |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Go undercover to investigate an enemy. |
9 |
50 |
Miller McKee gain experience in a technical field as a computer operator or surveyor. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
54 |
Go undercover to investigate an enemy. |
10 |
54 |
Hard times caused by a lack of interstellar trade costs Miller McKee Miller McKee's job. |
11 |
56 |
Continued as Agent (Law Enforcement). |
11 |
57 |
Nearly killed. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Someone more charismatic but less devout than Miller McKee has become Miller McKee's superior. |
12 |
61 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Believer (Holy Warrior). |
13 |
65 |
Miller McKee come into conflict with a splinter group Miller McKee's own religion which maintains Miller McKee's version is the wrong one. Gain 2 Rivals. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |