Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A revolution, attack or other unusual event throws Mitchell Young's life into chaos, forcing Mitchell Young to leave the planet. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Uncover a major conspiracy against Mitchell Young's employers. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Given specialist training in vehicles. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Make an unexpected connection outside Mitchell Young's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A series of bad deals and decisions force Mitchell Young into bankruptcy. Mitchell Young salvages what Mitchell Young can. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Retired. |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Birth or Death involving a family member or close friend. |
10 |
52 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Birth or Death involving a family member or close friend. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |