Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Infantry (Army). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
28 |
Mose Owens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Imperial trade restrictions force Mose Owens out of business. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Make an unexpected connection outside Mose Owens's normal circles. Gain a Contact. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A series of bad deals and decisions force Mose Owens into bankruptcy. Mose Owens salvages what Mose Owens can. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Opponents of Mose Owens's belief system ambush Mose Owens. |
6 |
41 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Retired. |
7 |
43 |
Good fortune. |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
47 |
Moved to a new world. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
51 |
Moved to a new world. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |