Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
27 |
Murray Reid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
6 |
34 |
Voluntarily left Wanderer |
6 |
34 |
Failed to qualify for Law Enforcement (Agent). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Courier). |
6 |
35 |
When dealing with an alien race, Murray Reid have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Courier). |
7 |
42 |
Gained a contact. |
7 |
42 |
Promoted to Scout (Courier) rank 2. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Murray Reid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Murray Reid fail to help. Gain an Enemy. |
8 |
43 |
Psychologically damaged by Murray Reid's time in the scouts. |
9 |
46 |
Continued as Scout (Courier). |
9 |
48 |
Serve as the courier for an important message from the Imperium. |
9 |
50 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
10 |
50 |
Continued as Scout (Courier). |
10 |
52 |
Murray Reid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Murray Reid fail to help. Gain an Enemy. |
10 |
52 |
Murray Reid have no idea what happened to Murray Reid – they found Murray Reid's ship drifting on the fringes of friendly space. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Scout (Courier). |
11 |
56 |
Murray Reid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Murray Reid fail to help. Gain an Enemy. |
11 |
56 |
Psychologically damaged by Murray Reid's time in the scouts. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Continued as Scout (Courier). |
12 |
61 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |