Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Scout (Courier). |
2 |
30 |
Perform an exemplary service for the scouts. |
3 |
32 |
Continued as Scout (Courier). |
3 |
33 |
When dealing with an alien race, Myrtle Fowler botch an opportunity to gather extra intelligence about them. |
3 |
33 |
Psychologically damaged by Myrtle Fowler's time in the scouts. |
4 |
36 |
Continued as Scout (Courier). |
4 |
40 |
Myrtle Fowler's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtle Fowler fail to help. Gain an Enemy. |
4 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
40 |
Forced to muster out. |
5 |
40 |
Became a Merchant (Free Trader). |
6 |
44 |
Continued as Merchant (Free Trader). |
6 |
45 |
Myrtle Fowler's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
49 |
Myrtle Fowler faith is shaken. |
8 |
49 |
Continued as Believer (Holy Warrior). |
8 |
50 |
Myrtle Fowler is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
53 |
Forced to muster out. |
9 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
53 |
Retired at age 53. |
9 |
53 |
Retired. |
9 |
55 |
Good fortune. |
10 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
58 |
A new romantic starts. Gain an Ally. |
11 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
65 |
Good fortune. |
12 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |