Retired Lieutenant Nat Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 65 M 1 (-2) 3 (-1) 1 (-2) 7 (0) 2 (-2) 11 (1)13172B
Unclean, Capable, Silky
 
Skills
Admin 0
Advocate 0
Carouse 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 0
Streetwise 1
Survival 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Diplomat Intern01
Navy Engineer/Gunner Lieutenant3 / 05
Scholar Scientist 01
Scholar Field Researcher 01
Drifter Scavenger 12
Believer Missionary/Humanitarian Junior Project Worker02
 
Name Type Affinity Enmity Power Influence Species
Dick Garza Ally 3 0 1 2 Trexen (M/76)
Dick Garza is out of contact doing something interesting but not suspicious.
Newman Bunan Enemy 0 4 0 0 Azhanti (M/57)
Relationship soured.
 
Term Age History
1 18 Became a Noble (Diplomat) with the new title Intern.
1 19 Scarred. Fully recovered. Owe 2,500 for medical bills.
2 19 Failed to qualify for Artist (Entertainer).
2 19 Submitted to the draft.
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Abuse Nat Clubb's position for profit.
2 23 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 23 Continued as Navy (Engineer/Gunner).
3 25 Special assignment or duty on board ship.
4 27 Continued as Navy (Engineer/Gunner).
4 31 Advanced training in a specialist field.
4 31 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
5 31 Continued as Navy (Engineer/Gunner).
5 32 A new romantic starts. Gain an Ally.
5 35 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
6 35 Continued as Navy (Engineer/Gunner).
6 37 Nat Clubb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6 39 Forced to muster out.
7 39 Became a Scholar (Scientist).
7 42 Nat Clubb's work is sabotaged by unknown parties. Nat Clubb start again from scratch.
8 43 Attempted to change assignments.
8 43 Switched to Scholar (Field Researcher) with previous rank.
8 47 An expedition or voyage goes wrong, leaving Nat Clubb stranded in the wilderness.
9 47 Failed to qualify for Merchant Academy.
9 47 Became a Drifter (Scavenger).
9 48 Find valuable salvage.
9 51 Promoted to Drifter (Scavenger) rank 1.
10 51 Continued as Drifter (Scavenger).
10 55 Nearly killed. Owe 45,000 for medical bills.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 Nat Clubb is caught in the periphery of a scandal.
11 56 Demoted to Believer (Missionary/Humanitarian) rank -1.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Believer (Missionary/Humanitarian).
12 60 Nat Clubb is sent to a new community or parish to preach The Word among the poor.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 0.
13 63 Aging Crisis. Owe 60,000 for medical bills.
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