Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Norman Knight's life into chaos, forcing Norman Knight to leave the planet. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
26 |
Norman Knight foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Vessel participates in a diplomatic mission. |
4 |
28 |
Gain a contact. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
34 |
During a battle, defeat or victory depends on Norman Knight's actions. The ship suffers severe damage and Norman Knight is blamed for the disaster. Norman Knight is court - martialled and discharged. |
6 |
34 |
Became a Scholar (Physician). |
6 |
35 |
Good fortune |
6 |
38 |
Promoted to Scholar (Physician) rank 1. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Switched to Scholar (Scientist) with previous rank. |
7 |
42 |
Entangled in a bureaucratic or legal morass that distracts Norman Knight from Norman Knight's work. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Physician (Scholar). |
8 |
42 |
Continued as Scholar (Scientist). |
8 |
46 |
Make a breakthrough in Norman Knight's field. |
8 |
46 |
Promoted to Scholar (Scientist) rank 2. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Failed to qualify for Physician (Scholar). |
9 |
46 |
Continued as Scholar (Scientist). |
9 |
47 |
Entangled in a bureaucratic or legal morass that distracts Norman Knight from Norman Knight's work. |
10 |
50 |
Continued as Scholar (Scientist). |
10 |
54 |
An expedition or voyage goes wrong, leaving Norman Knight stranded in the wilderness. |
11 |
54 |
Failed to qualify for Colonist (Citizen). |
11 |
54 |
Became a Drifter (Scavenger). |
11 |
58 |
Suffer from a life-threatening illness. |
11 |
58 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
60 |
Norman Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Norman Knight refused an offer of inducements to betray Norman Knight's faith. Gain 2 enemies. |
13 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired at age 64. |