Retired Captain Norman McDonald  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 65 M 1 (-2) 1 (-2) 2 (-2) 11 (1) 12 (2) 8 (0)112BC8
Loyal to family, Lunatic
 
Skills
Admin 2
Advocate 1
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Carouse 1
Diplomat 0
Electronics (Sensors) 2
Engineer (J-drive) 1
Engineer (Life Support) 2
Engineer (M-drive) 1
Engineer (Power) 1
Flyer 0
Gambler 2
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Space Sciences) 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker12
Merchant Merchant Marine Captain108
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Lafayette McIntire Enemy 0 2 0 0 Ziadd (M/53)
Horace Treadway Enemy 0 2 4 3 Sylean (M/17)
Eliga Callan Enemy 0 2 1 1 Sylean (M/28)
Henry Barbary Enemy 0 1 3 1 Sylean (F/53)
Henry Barbary is a member of an organisation which holds a generally opposite view of the Traveller.
Khuugishshigin Muasush Rival 0 4 1 1 Vilani, Imperium (F/42)
Relationship becomes more moderate. Enemy becomes a rival.
Junior Parlow Contact 1 2 1 4 Sylean (M/48)
Junior Gilbert Contact 2 1 3 2 Sylean (M/12)
Ocie Nevil Contact 3 2 0 0 Lancian (M/77)
Ocie Nevil is diminished in both power and influence.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Norman McDonald refused an offer of inducements to betray Norman McDonald's faith. Gain 5 enemies.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 24 Norman McDonald is chosen to represent Norman McDonald's faith in a vid show or other highly public forum.
3 26 Voluntarily left Missionary/Humanitarian
3 26 Entered Merchant Academy with the Shipboard curriculum.
3 29 Join a social movement.
3 30 Graduated with honors.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 33 Make an unexpected connection outside Norman McDonald's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 Given advanced training in a specialist field
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
7 42 Continued as Merchant (Merchant Marine).
7 45 Risk Norman McDonald's fortune on a possibility lucrative deal and win.
7 46 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
8 46 Continued as Merchant (Merchant Marine).
8 48 Make an unexpected connection outside Norman McDonald's normal circles. Gain a Contact.
8 50 Promoted to Merchant (Merchant Marine) rank 7.
9 50 Aging Crisis. Owe 10,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Merchant (Merchant Marine).
9 52 Make an unexpected connection outside Norman McDonald's normal circles. Gain a Contact.
9 54 Promoted to Merchant (Merchant Marine) rank 8.
10 54 Aging Crisis. Owe 30,000 for medical bills.
10 54 Continued as Merchant (Merchant Marine).
10 56 Norman McDonald's business or ship thrives.
10 58 Promoted to Merchant (Merchant Marine) rank 9.
11 58 Continued as Merchant (Merchant Marine).
11 62 Embroiled in legal trouble.
11 62 Promoted to Merchant (Merchant Marine) rank 10.
12 62 Aging Crisis. Owe 40,000 for medical bills.
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