Retired Detective Pete Wood  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 65 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 3 (-1)111673
Dependable, Effervescent
 
Skills
Athletics (Dexterity) 2
Broker 0
Carouse 0
Diplomat 1
Drive (Mole) 1
Electronics 0
Gun Combat (Energy) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Melee (Blade) 1
Melee (Striking) 1
Persuade 1
Profession (Freeloader) 0
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Rogue Enforcer 23
Agent Law Enforcement Detective34
Drifter Barbarian 01
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Mitchel Tow Enemy 0 1 1 1 Solomani, Imperium (M/33)
Ferd Nealy Enemy 0 3 4 3 Solomani, Imperium (M/29)
Reginald Williamson Enemy 0 2 0 2 Solomani, Imperium (M/35)
Reginald Williamson belongs to an unusual cultural or religious group.
Rosella Jordan Enemy 1 2 5 1 Solomani, Imperium (F/58)
Forgiveness.
Rolland Hopkins Ally 4 0 1 0 Solomani, Imperium (M/55)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 21 Pete Wood's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 21 Became a Rogue (Enforcer).
2 22 Pete Wood spend months in the dangerous criminal underworld.
2 25 Promoted to Rogue (Enforcer) rank 1.
3 25 Continued as Rogue (Enforcer).
3 28 Crime pays off. Gain victim as Enemy.
3 29 Promoted to Rogue (Enforcer) rank 2.
4 29 Continued as Rogue (Enforcer).
4 31 A police detective or rival criminal forces Pete Wood to flee and vows to hunt Pete Wood down. Gain an Enemy.
5 31 Became a Agent (Law Enforcement) with the new title Rookie.
5 33 Advanced training in a specialist field.
5 35 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 35 Continued as Agent (Law Enforcement).
6 38 Pete Wood went above and beyond the call of duty.
6 39 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
7 39 Continued as Agent (Law Enforcement).
7 41 An investigation takes on a dangerous turn.
7 41 Refused a deal with criminal or other figure under investigation. Gain an Enemy
7 43 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
8 43 Continued as Agent (Law Enforcement).
8 45 Hard times caused by a lack of interstellar trade costs Pete Wood's job.
9 45 Became a Drifter (Barbarian).
9 49 Pete Wood do not know what happened to Pete Wood. There is a gap in Pete Wood's memory.
10 49 Failed to qualify for Broker (Merchant).
10 49 Switched to Drifter (Wanderer).
10 51 Betrayed by a friend. One of Pete Wood's Contacts or Allies betrays Pete Wood, ending Pete Wood's career. That Contact or Ally becomes a Rival or Enemy.
11 51 Aging Crisis. Owe 40,000 for medical bills.
11 51 Retired at age 51.
11 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 53 Pete Wood refuse to secretly provide religious rites for a dying leader or noble, because they do not share Pete Wood's faith.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 55 Aging Crisis. Owe 60,000 for medical bills.
12 55 Continued as Believer (Missionary/Humanitarian).
12 56 Pete Wood accepted an offer of inducements to betray Pete Wood's faith. Gain 610,000 in cash.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Retired.
13 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 63 Aging Crisis. Owe 60,000 for medical bills.
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