Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Roy Terry went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
28 |
A police detective or rival criminal forces Roy Terry to flee and vows to hunt Roy Terry down. Gain an Enemy. |
4 |
28 |
Became a Army (Army Support) with the new title Private. |
4 |
32 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Voluntarily left Performer |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
42 |
Made lifelong friends. Gain 3 Allies. |
7 |
43 |
Dropped out of the merchant academy. |
8 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
49 |
Roy Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |