Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Ruel Heard foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
During a battle, defeat or victory depends on Ruel Heard's actions. The ship suffers severe damage and Ruel Heard is blamed for the disaster. Ruel Heard is court - martialled and discharged. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Became a Citizen (Colonist). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Switched to Drifter (Barbarian). |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Attempted a risky adventure and was sent to prison. |
8 |
44 |
Became a Prisoner (Fixer). |
8 |
46 |
Disgraced. Word of Ruel Heard's criminal past reaches Ruel Heard's homeworld. |
9 |
48 |
Continued as Prisoner (Fixer). |
9 |
52 |
Accused of assaulting a prison guard. |
10 |
52 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
55 |
Persecuted by a prison gang. |
11 |
56 |
Continued as Prisoner (Inmate). |
11 |
58 |
A guard takes a dislike to Ruel Heard. |
12 |
60 |
Returned to Prisoner (Fixer). |
12 |
62 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired at age 64. |