Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Sammie Cheyne is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Smuggle illegal items onto a planet. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Citizen (Worker). |
5 |
35 |
Sammie Cheyne gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Switched to Entertainer (Performer). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Works is especially well received and popular, making Sammie Cheyne a minor celebrity |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
Spend time with an alien race. Gain a contact. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Entertainer (Performer) rank 2. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
51 |
Public opinion turns on Sammie Cheyne. |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
54 |
Sammie Cheyne do not know what happened to Sammie Cheyne. There is a gap in Sammie Cheyne's memory. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Sammie Cheyne aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Spend time with an alien race. Gain a contact. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |