Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Seymour Dunn's Contacts or Allies betrays Seymour Dunn, ending Seymour Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Merchant (Broker). |
4 |
30 |
Imperial trade restrictions force Seymour Dunn out of business. |
5 |
30 |
Became a Scholar (Field Researcher). |
5 |
34 |
A disaster leaves several injured, and others blame Seymour Dunn, forcing Seymour Dunn to leave Seymour Dunn's career. Gain a Rival. |
5 |
34 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
36 |
Become deeply involved in politics on Seymour Dunn's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
38 |
Continued as Noble (Administrator). |
7 |
41 |
A family scandal forces Seymour Dunn out of Seymour Dunn's position. |
7 |
42 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
8 |
42 |
Continued as Noble (Administrator). |
8 |
46 |
Inherit a gift from a rich relative. |
8 |
46 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
9 |
46 |
Continued as Noble (Administrator). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Noble (Administrator). |
10 |
51 |
A disaster or war strikes. |
10 |
54 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Continued as Noble (Administrator). |
11 |
57 |
Become deeply involved in politics on Seymour Dunn's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Seymour Dunn is sent to a new community or parish to preach The Word among the poor. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |