Retired 4th Officer Seymour Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 65 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 5 (-1)111245
Naughty, Overconfident, Nasty
 
Skills
Athletics (Strength) 1
Engineer (J-drive) 1
Explosives 1
Gambler 1
Gun Combat (Archaic) 1
Gunner 0
Leadership 1
Mechanic 1
Melee 0
Persuade 3
Pilot 0
Profession (Spacer) 0
Recon 1
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Soulhunter Soulhunter Support Third Claw11
Drifter Barbarian 01
Merchant Merchant Marine 4th Officer25
Drifter Scavenger 03
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Tommie Powall Contact 2 1 0 4 Urunishani (F/67)
Audrey Ibbett Contact 3 1 1 0 Tezcat (F/13)
Relationship altered.
An incident occured.
Valerie Rule Contact 2 1 4 0 Tezcat (F/31)
Valerie Rule is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Soulhunter (Soulhunter Support) with the new title Least Claw.
1 21 On the front line of an assault and occupation
1 22 Attempt at commissioned failed.
1 22 Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw.
2 22 Voluntarily left Soulhunter Support
2 22 Became a Drifter (Barbarian).
2 24 Seymour Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Failed to qualify for Corporate (Citizen).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 A good deal ensures Seymour Graham is living the high life for a few years.
4 28 Continued as Merchant (Merchant Marine).
4 29 Make an unexpected connection outside Seymour Graham's normal circles. Gain a Contact.
5 32 Continued as Merchant (Merchant Marine).
5 35 Make an unexpected connection outside Seymour Graham's normal circles. Gain a Contact.
5 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 40 Continued as Merchant (Merchant Marine).
7 44 Forced to muster out.
8 44 Failed to qualify for Performer (Entertainer).
8 44 Switched to Drifter (Scavenger).
8 48 Nearly killed. Owe 40,000 for medical bills.
9 48 Failed to qualify for Ecclesiastic (Shaper Priest).
9 48 Continued as Drifter (Scavenger).
9 52 Attacked by enemies that Seymour Graham easily defeat.
9 52 Gain Enemy if Seymour Graham don't already have one.
10 52 Continued as Drifter (Scavenger).
10 53 Lost eye or limb. Owe 2,500 for medical bills.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Retired at age 53.
11 53 Retired.
11 56 Victim of a crime.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 61 Gained a contact.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 65 Moved to a new world.
14 65 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙