Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Abuse Sherman Dunn's position for profit. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Lost eye or limb. Fully recovered. |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
34 |
Involved in the planning of an impressive heist. |
5 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
42 |
Attempted a risky adventure and was wildly successful. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Sherman Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Make an unexpected connection outside Sherman Dunn's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Sherman Dunn's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Sherman Dunn come into conflict with a splinter group Sherman Dunn's own religion which maintains Sherman Dunn's version is the wrong one. Gain 3 Rivals. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |