Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Shuirsum Sheurmar's work ends up coming home with Shuirsum Sheurmar, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Citizen (Worker). |
2 |
24 |
Shuirsum Sheurmar learn something Shuirsum Sheurmar should not have – a corporate secret, a political scandal – which Shuirsum Sheurmar can profit from illegally. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
25 |
Shuirsum Sheurmar learn something Shuirsum Sheurmar should not have – a corporate secret, a political scandal – which Shuirsum Sheurmar can profit from illegally. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
30 |
A revolution, attack or other unusual event throws Shuirsum Sheurmar's life into chaos, forcing Shuirsum Sheurmar to leave the planet. |
4 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Citizen (Worker) rank 3. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
Shuirsum Sheurmar gain experience in a technical field as a computer operator or surveyor. |
6 |
40 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Shuirsum Sheurmar befriend a superior in the corporation or the colony. |
7 |
44 |
Promoted to Citizen (Worker) rank 5. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Advanced training in a specialist field. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Merchant (Free Trader). |
9 |
50 |
Gained a contact. |
9 |
52 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
52 |
Voluntarily left Free Trader |
10 |
52 |
Failed to qualify for Physician (Scholar). |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
55 |
Shuirsum Sheurmar do not know what happened to Shuirsum Sheurmar. There is a gap in Shuirsum Sheurmar's memory. |
11 |
55 |
Failed to qualify for Colonist (Citizen). |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
56 |
Shuirsum Sheurmar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |