Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
26 |
Befriended by a senior agent. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Befriended by a senior agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Good fortune |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Uncover a major conspiracy against Solomon Bailey's employers. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Became a Scholar (Physician). |
8 |
49 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
9 |
49 |
Voluntarily left Physician |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
53 |
Offered job by a patron. Now owe him a favor. |
9 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
53 |
Failed to qualify for Thief (Rogue). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
57 |
Victim of a crime |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Make an unexpected connection outside Solomon Bailey's normal circles. Gain a Contact. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Make an unexpected connection outside Solomon Bailey's normal circles. Gain a Contact. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |