Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Failed to qualify for Dilettante (Noble). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Psychologically damaged by Squire Mcandrew's time in the scouts. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Squire Mcandrew Squire Mcandrew's job. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Squire Mcandrew refuse to secretly provide religious rites for a dying leader or noble, because they do not share Squire Mcandrew's faith. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Squire Mcandrew faith is shaken. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Opponents of Squire Mcandrew's belief system ambush Squire Mcandrew. |
7 |
46 |
Scarred. Owe 5,000 for medical bills. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Retired. |
8 |
48 |
Good fortune. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
54 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
57 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
62 |
A new romantic starts. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |