Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
25 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
28 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
34 |
An expedition or voyage goes wrong, leaving Sterling Habborlain stranded in the wilderness. |
6 |
34 |
Became a Scout (Courier). |
6 |
36 |
Spend several years jumping from world to world in Sterling Habborlain's scout ship. |
7 |
38 |
Continued as Scout (Courier). |
7 |
40 |
Sterling Habborlain's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sterling Habborlain fail to help. Gain an Enemy. |
7 |
40 |
Sterling Habborlain inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Continued as Scout (Courier). |
8 |
44 |
Sterling Habborlain's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sterling Habborlain fail to help. Gain an Enemy. |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Voluntarily left Courier |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
48 |
Attacked by enemies that Sterling Habborlain easily defeat. |
9 |
48 |
Gain Enemy if Sterling Habborlain don't already have one. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
53 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
57 |
Drafted into Law Enforcement |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
12 |
59 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |