Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
37 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
37 |
Gain rebels as Enemy |
5 |
38 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Infantry (Army). |
6 |
38 |
Continued as Army (Cavalry). |
6 |
40 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Became a Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Sydney Arnold's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Sydney Arnold's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Sydney Arnold aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
49 |
Retired. |
10 |
52 |
Victim of a crime. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |