Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Psychologically damaged by Theodore Grant's time in the scouts. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
29 |
Theodore Grant gain experience in a technical field as a computer operator or surveyor. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
36 |
Theodore Grant learn something Theodore Grant should not have – a corporate secret, a political scandal – which Theodore Grant can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
5 |
37 |
Promoted to Citizen (Colonist) rank 3. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
Theodore Grant's business expands, Theodore Grant's corporation grows, or the colony thrives. |
6 |
41 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
7 |
41 |
Voluntarily left Colonist |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Theodore Grant aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Retired. |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Good fortune. |
10 |
52 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |