Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Thurman Ornery learn something Thurman Ornery should not have – a corporate secret, a political scandal – which Thurman Ornery can profit from illegally. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
38 |
Moved to a new world. |
7 |
38 |
Continued as Noble (Dilettante). |
7 |
42 |
Become deeply involved in politics on Thurman Ornery's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
45 |
Thurman Ornery do not know what happened to Thurman Ornery. There is a gap in Thurman Ornery's memory. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Birth or Death involving a family member or close friend. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |