Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Serve as the courier for an important message from the Imperium. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Spend several years jumping from world to world in Vernie Weaver's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Moved to a new world. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scholar (Field Researcher). |
7 |
46 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
46 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
46 |
Continued as Scholar (Field Researcher). |
8 |
50 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
52 |
Vernie Weaver run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
57 |
Attacked by enemies and injured. |
10 |
57 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
57 |
Gain Enemy if Vernie Weaver don't already have one. |
10 |
58 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Drifter (Scavenger). |
11 |
62 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |