Retired Captain Vester Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 65 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 9 (1) 8 (0)111B98
Defective, Wary, Reserved
 
Skills
Advocate 1
Animals 0
Art (Performing) 0
Astrogation 1
Athletics 0
Broker 1
Carouse 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Computers) 1
Engineer 0
Flyer (Airship) 1
Gambler 2
Gun Combat (Archaic) 1
Heavy Weapons (Artillery) 1
Jack-of-All-Trades 1
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Sports/Racquet Sports) 1
Science (Robotic Sciences) 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 15
Navy Flight Crewman01
Merchant Merchant Marine Captain64
Believer Missionary/Humanitarian Project Worker11
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Fred Cheyne Contact 0 0 1 1 Halka (F/37)
Fred Cheyne is particularly unusual, such as an artificial intelligence or very alien being.
Talmage Day Ally 2 0 1 3 Halka (M/26)
Relationship becomes more intense.
Pattie Dendy Enemy 0 1 0 1 Luriani (F/28)
Kaiin Khugakkim Enemy 0 3 3 1 Vilani, Imperium (M/53)
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Vester Carr learn something Vester Carr should not have – a corporate secret, a political scandal – which Vester Carr can profit from illegally.
2 22 Continued as Citizen (Worker).
2 24 Vester Carr is rewarded for Vester Carr's diligence or cunning.
3 26 Continued as Citizen (Worker).
3 30 Vester Carr is rewarded for Vester Carr's diligence or cunning.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Continued as Citizen (Worker).
4 31 Advanced training in a specialist field.
5 34 Continued as Citizen (Worker).
5 38 Spent time maintaining and using heavy vehicles.
5 38 Forced to muster out.
6 38 Became a Navy (Flight) with the new title Crewman.
6 39 Vester Carr is blamed for an accident that causes the death of several crew members. Vester Carr's guilt drives Vester Carr to excel.
7 39 Entered Merchant Academy with the Shipboard curriculum.
7 41 Gained a contact.
7 43 Graduated with honors.
8 43 Became a Merchant (Merchant Marine).
8 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 43 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 45 Risk Vester Carr's fortune on a possibility lucrative deal and win.
8 47 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 47 Continued as Merchant (Merchant Marine).
9 49 Make an unexpected connection outside Vester Carr's normal circles. Gain a Contact.
9 51 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
10 51 Continued as Merchant (Merchant Marine).
10 53 Befriend a useful ally in one sphere. Gain an Ally.
10 55 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Merchant (Merchant Marine).
11 57 Good fortune
11 59 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Voluntarily left Merchant Marine
12 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Vester Carr refused an offer of inducements to betray Vester Carr's faith. Gain 2 enemies.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 63 Aging Crisis. Owe 50,000 for medical bills.
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