Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Vester Nichols run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
22 |
A mission goes disastrously wrong due to Vester Nichols's commander’s error or incompetence, but Vester Nichols survive. |
2 |
22 |
Cover for the commander and gain an Ally. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Continued as Marine (Marine Support). |
3 |
28 |
Assigned to an assault on an enemy fortress. |
3 |
28 |
Injured |
4 |
28 |
Continued as Marine (Marine Support). |
4 |
30 |
Assigned to the security staff of a space station. |
5 |
32 |
Continued as Marine (Marine Support). |
5 |
35 |
Vester Nichols is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Vester Nichols come into conflict with a splinter group Vester Nichols's own religion which maintains Vester Nichols's version is the wrong one. Gain 2 Rivals. |
7 |
36 |
Failed to qualify for Field Researcher (Scholar). |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
38 |
Vester Nichols run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Vester Nichols is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
42 |
Voluntarily left Missionary/Humanitarian |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
46 |
Voluntarily left Scavenger |
10 |
46 |
Returned to Believer (Holy Warrior). |
10 |
50 |
Opponents of Vester Nichols's belief system ambush Vester Nichols. |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
50 |
Returned to Drifter (Wanderer). |
11 |
52 |
Attacked by enemies that Vester Nichols easily defeat. |
11 |
52 |
Gain Enemy if Vester Nichols don't already have one. |
12 |
54 |
Continued as Drifter (Wanderer). |
12 |
57 |
Betrayed by a friend. One of Vester Nichols's Contacts or Allies betrays Vester Nichols, ending Vester Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Returned to Believer (Missionary/Humanitarian). |
13 |
58 |
Vester Nichols retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Vester Nichols aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |