Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Ward Atkins's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Risk Ward Atkins's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Broker) rank 4. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Risk Ward Atkins's fortune on a possibility lucrative deal and win. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
42 |
Promoted to Merchant (Broker) rank 5. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
A sudden war destroys Ward Atkins's trade routes and contacts, forcing Ward Atkins to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
7 |
46 |
Promoted to Merchant (Broker) rank 6. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
Risk Ward Atkins's fortune on a possibility lucrative deal and win. |
8 |
50 |
Promoted to Merchant (Broker) rank 7. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Army (Cavalry) with the new title Private. |
9 |
54 |
Thrown into a brutal ground war |
9 |
54 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
54 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Army Support (Army). |
10 |
54 |
Continued as Army (Cavalry). |
10 |
55 |
Ward Atkins is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
11 |
55 |
Became a Drifter (Wanderer). |
11 |
59 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
12 |
59 |
Failed to qualify for Colonist (Citizen). |
12 |
59 |
Continued as Drifter (Wanderer). |
12 |
60 |
Betrayed by a friend. One of Ward Atkins's Contacts or Allies betrays Ward Atkins, ending Ward Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
61 |
Ward Atkins come into conflict with a splinter group Ward Atkins's own religion which maintains Ward Atkins's version is the wrong one. Gain 2 Rivals. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Retired. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |