Wilber Skidd  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 65 M 1 (-2) 4 (-1) 9 (1) 8 (0) 6 (0) 9 (1)149869
Arbitrary
 
Skills
Art (Performing) 0
Athletics (Endurance) 1
Broker 3
Carouse 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Stealth 0
Steward 2
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer57
Drifter Wanderer 02
Scout Explorer 01
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Nova Snyder Contact 1 2 3 0 Darmine (F/17)
Corrine Beale Enemy 0 3 0 4 Darmine (F/30)
Corrine Beale is out of contact doing something interesting but not suspicious.
Ronald McRae Contact 1 1 2 0 Zhodani, Imperium (M/28)
Christie Barnett Ally 6 0 2 0 Darmine (F/73)
reconciliation.
Exie McMillan Contact 1 1 1 0 Darmine (F/61)
Exie McMillan belongs to an uncommon alien species.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Make an unexpected connection outside Wilber Skidd's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Given advanced training in a specialist field
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Smuggle illegal items onto a planet.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Gained a contact.
5 34 Continued as Merchant (Merchant Marine).
5 35 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 40 Make an unexpected connection outside Wilber Skidd's normal circles. Gain a Contact.
6 42 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
7 42 Continued as Merchant (Merchant Marine).
7 46 A series of bad deals and decisions force Wilber Skidd into bankruptcy. Wilber Skidd salvages what Wilber Skidd can.
8 46 Failed to qualify for Marine Support (Marine).
8 46 Became a Drifter (Wanderer).
8 47 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9 50 Continued as Drifter (Wanderer).
9 52 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 54 Forced to muster out.
10 54 Became a Scout (Explorer).
10 58 Wilber Skidd's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
11 58 Voluntarily left Explorer
11 58 Switched to Drifter (Barbarian).
11 61 Find valuable salvage.
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