Retired Team Leader Wilbert McKenzie  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Tapazmal 65 M 1 (-2) 1 (-2) 2 (-2) 5 (-1) 5 (-1) 6 (0)None112556
Constantly sweaty palms, Judgmental, Needy
 
Skills
Admin 1
Astrogation 1
Athletics (Dexterity) 1
Broker 2
Diplomat 1
Drive 0
Engineer (Power) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Mechanic 0
Medic 0
Persuade 2
Pilot 0
Profession (Worker/Religion) 1
Recon 0
Steward 0
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout12
Merchant Merchant Marine Crewman03
Drifter Scavenger 23
Merchant Free Trader 02
Drifter Wanderer 11
Believer Missionary/Humanitarian Team Leader22
 
Name Type Affinity Enmity Power Influence Species
Helma Schmidt Rival 2 0 1 3 Tapazmal (F/22)
Helma Schmidt’s relationships have begun to affect the character.
Davis Bramer Rival 1 3 1 0 Sydite (M/18)
Miguel Godkim Enemy 0 3 2 1 Dolphin, Imperium (M/14)
Very bad falling out.
Okey Harrison Rival 0 1 3 5 Tapazmal (M/51)
Loren Reekey Contact 2 1 1 1 Tapazmal (M/54)
Forgiveness.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 26 Wilbert McKenzie inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 26 Failed to qualify for Line/Crew (Navy).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 A sudden war destroys Wilbert McKenzie's trade routes and contacts, forcing Wilbert McKenzie to flee that region of space.
3 28 Gain rebels as Enemy
4 30 Continued as Merchant (Merchant Marine).
5 34 Continued as Merchant (Merchant Marine).
5 36 Bankrupted by a rival. Gain the other trader as a Rival.
6 36 Failed to qualify for Field Researcher (Scholar).
6 36 Became a Drifter (Scavenger).
6 38 Wilbert McKenzie do not know what happened to Wilbert McKenzie. There is a gap in Wilbert McKenzie's memory.
7 38 Switched to Merchant (Free Trader).
7 41 Embroiled in legal trouble.
8 42 Continued as Merchant (Free Trader).
8 44 Imperial trade restrictions force Wilbert McKenzie out of business.
9 44 Returned to Drifter (Scavenger).
9 45 Encounter a Psionic institute.
9 45 Tested for psionic powers
9 48 Promoted to Drifter (Scavenger) rank 1.
10 48 Continued as Drifter (Scavenger).
10 51 Survived a risky adventure but gained nothing.
10 52 Promoted to Drifter (Scavenger) rank 2.
11 52 Voluntarily left Scavenger
11 52 Failed to qualify for Merchant Marine (Merchant).
11 52 Switched to Drifter (Wanderer).
11 56 Promoted to Drifter (Wanderer) rank 1.
12 56 Voluntarily left Wanderer
12 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Wilbert McKenzie is sent to a new community or parish to preach The Word among the poor.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Retired at age 60.
13 60 Continued as Believer (Missionary/Humanitarian).
13 62 Wilbert McKenzie is chosen to represent Wilbert McKenzie's faith in a vid show or other highly public forum.
13 64 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 64 Aging Crisis. Owe 10,000 for medical bills.
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