Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Wilson Shaw's work ends up coming home with Wilson Shaw, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Wilson Shaw's Contacts or Allies betrays Wilson Shaw, ending Wilson Shaw's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Scholar (Scientist). |
7 |
42 |
Cheated in some fashion, advancing Wilson Shaw's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
42 |
Gain an Enemy |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
47 |
An expedition or voyage goes wrong, leaving Wilson Shaw stranded in the wilderness. |
9 |
47 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
54 |
Wilson Shaw accepted an offer of inducements to betray Wilson Shaw's faith. Gain 360,000 in cash. |
10 |
55 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
55 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |