Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Wilton Small's ship is damaged, and Wilton Small have to hitch-hike Wilton Small's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Wilton Small do not know what happened to Wilton Small. There is a gap in Wilton Small's memory. |
3 |
22 |
Failed to qualify for Enforcer (Rogue). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
26 |
Wilton Small run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Rogue (Thief). |
4 |
28 |
Severely injured. Owe 25,000 for medical bills. |
5 |
28 |
Failed to qualify for Colonist (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Make an unexpected connection outside Wilton Small's normal circles. Gain a Contact. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Embroiled in legal trouble. |
6 |
36 |
Forced to muster out. |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
8 |
40 |
Switched to Merchant (Free Trader). |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
46 |
Make an unexpected connection outside Wilton Small's normal circles. Gain a Contact. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired. |
10 |
50 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |