Retired Crewman Wilton Small  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 65 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 6 (0)111496
Changeable, Intuitive, Sleek neck
 
Skills
Animals 0
Astrogation 1
Broker 1
Deception 0
Drive 0
Gun Combat 0
Mechanic 0
Melee 0
Persuade 0
Pilot 0
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Drifter Wanderer 01
Drifter Barbarian 01
Rogue Thief 01
Merchant Merchant Marine Crewman02
Drifter Scavenger 01
Merchant Free Trader 02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Archibald Delagney Contact 0 1 1 1 Ziadd (M/84)
Violet Ramos Ally 0 1 1 0 Tezcat (F/26)
Relationship becomes more intense. Contact becomes an ally.
Ethan Rose Contact 0 2 2 2 Tezcat (M/24)
Hyman Jennings Enemy 0 3 0 3 Tezcat (M/33)
Hyman Jennings fell on hard times.
Vira Stephens Enemy 0 1 6 0 Tezcat (F/33)
Byron Mcarty Enemy 0 6 2 1 Dynchia (M/51)
Byron Mcarty has had an unexpected run of good fortune lately.
Cassie Meyer Contact 3 1 5 0 Tezcat (F/77)
Hillard Sherris Contact 2 1 4 1 Florian (M/44)
Winston McNamara Contact 1 1 3 0 Dolphin, Imperium (M/34)
Winston McNamara is actually an organisation such as a political movement or modest sized business.
Winston McNamara gained power at the expense of a third party who now blames the character.
Anthony Mathew Ally 4 0 3 3 Tezcat (M/57)
Forgiveness.
Newt Monaghan Enemy 0 3 3 2 Vlazhdumecta (M/28)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Wilton Small's ship is damaged, and Wilton Small have to hitch-hike Wilton Small's way back across the stars to the nearest scout base.
1 20 Gain 3 Contacts. Gain 3 Enemies.
2 20 Became a Drifter (Wanderer).
2 22 Wilton Small do not know what happened to Wilton Small. There is a gap in Wilton Small's memory.
3 22 Failed to qualify for Enforcer (Rogue).
3 22 Switched to Drifter (Barbarian).
3 26 Wilton Small run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 26 Became a Rogue (Thief).
4 28 Severely injured. Owe 25,000 for medical bills.
5 28 Failed to qualify for Colonist (Citizen).
5 28 Submitted to the draft.
5 28 Became a Merchant (Merchant Marine) with the new title Crewman.
5 31 Make an unexpected connection outside Wilton Small's normal circles. Gain a Contact.
6 32 Continued as Merchant (Merchant Marine).
6 33 Embroiled in legal trouble.
6 36 Forced to muster out.
7 36 Switched to Drifter (Scavenger).
7 39 Offered job by a patron. Now owe him a favor.
8 40 Switched to Merchant (Free Trader).
9 44 Aging Crisis. Owe 60,000 for medical bills.
9 44 Retired at age 44.
9 44 Continued as Merchant (Free Trader).
9 46 Make an unexpected connection outside Wilton Small's normal circles. Gain a Contact.
9 48 Forced to muster out.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired.
10 50 Gained a contact.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 56 Betrayal. Convert an Ally into a Rival or Enemy.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 57 Good fortune.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 50,000 for medical bills.
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