Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Rewarded for a successful mission. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
An investigation takes on a dangerous turn. |
5 |
32 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Advanced training in a specialist field. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Winston Graham's work ends up coming home with Winston Graham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Failed to qualify for Courier (Scout). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Navy (Flight) with the new title Crewman. |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Winston Graham have been following false teachings! |
10 |
44 |
Became a Drifter (Scavenger). |
10 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Returned to Believer (Missionary/Humanitarian). |
11 |
49 |
Winston Graham aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
49 |
Retired. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Good fortune. |
14 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |