Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Amnesia. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
24 |
Gain Enemy if Wright Diaz don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Wright Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Wright Diaz's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Wright Diaz's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
54 |
Failed to qualify for Merchant Academy. |
11 |
54 |
Returned to Drifter (Wanderer). |
11 |
55 |
Find valuable salvage. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Became a Noble (Administrator) with the new title Assistant. |
12 |
59 |
Refused a challenge to a duel for Wright Diaz's honour and standing. |