Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
24 |
Join a social movement. |
2 |
25 |
Graduated with honors. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Zollie Paul is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Spend time with an alien race. Gain a contact. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Zollie Paul faith is shaken. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
A notable academic consults with Zollie Paul about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Zollie Paul come into conflict with a splinter group Zollie Paul's own religion which maintains Zollie Paul's version is the wrong one. Gain 2 Rivals. |
10 |
48 |
Became a Scout (Courier). |
10 |
52 |
Zollie Paul's ship is damaged, and Zollie Paul have to hitch-hike Zollie Paul's way back across the stars to the nearest scout base. |
10 |
52 |
Gain 2 Contacts. Gain 2 Enemies. |
11 |
52 |
Became a Drifter (Barbarian). |
11 |
54 |
Suffer from a life-threatening illness. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
56 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |